YARP ports process HTTP requests with a default interface suitable for viewing their status, receiving bottle-compatible messages, and writing bottle-compatible streams.
This is not a general purpose web-server, or something you'd expose to the general public on the internet. HTTP service comes is implemented by the http carrier; for other carriers, see Configuring YARP Connections.
Index page
To form the URL for a yarp port /PORT, we need to know the IP address of the machine it lives on, and the (socket) port number it listens to. One way to get this information is with yarp name query -
yarp name query /PORT
For example, let's look at the YARP name server's port, by default called /root (or whatever "yarp namespace" reports). For me, that is reported to be here:
registration name /root ip 192.168.1.3 port 10000 type tcp
Then the URL we need to reach this port is:
http://192.168.1.3:10000
Visiting that address in a browser, I see something like this:
yarp port /root
(All ports) (connections) (help) (read)
This is /root at tcp://192.168.1.3:10000
There are no outgoing connections
There is an input connection from web to /root using http
This is the index page for that port, and it reports information analogous to that given by yarp ping. You can view this page for any YARP port.
Sending data
You can send data to a port by appending w?data=... to its base URL. For example:
http://192.168.1.3:10000/w?data=list
For my case, that will send a bottle containing the string "list" to the name server, which will respond with a list of all ports.
Or, if I could send a vector of three floating point numbers 10.0, 30.0, and 40.0 to a port called /adder by finding its address and port number, then visiting:
http://.../w?data=10.0+30.0+40.0
The format of the data parameter is regular Bottle text format (the "+" symbol is URL encoding for the space character).
Receiving (low-bandwidth) data
Viewing data sent by a port is done by visiting:
http://.../r
This will sit and wait for messages and render them as Bottle text format. For example, doing:
yarpdev --device fakeMotionControl --name /motor --GENERAL::Joints 4
Gives a vector stream at port /motor/state:o. Finding its URL and then visiting "http://.../r" gives:
yarp port /motor/state:o
(All ports) (connections) (help) (read)
Reading data from port...
0.0 0.0 0.0 0.0
0.0 0.0 0.0 0.0
...
Buffering behavior varies from browser to browser - YARP does its best to flush data in a timely fashion but you may have to try different browsers or browser settings to get good results.
Viewing images in a browser
Image streams can be viewed in the browser if the mjpeg carrier has been enabled.
For example, doing:
yarpdev --device fakeFrameGrabber --name /grabber --framerate 5
We can now view the /grabber port image output at the following URL:
http://.../?action=stream
and see the image in any browser that understands MJPEG streams (firefox and chrome for sure).
We can also visit:
http://.../r
as before, but that will give images in text format, which is slow and not very helpful...
For the record, the mjpeg carrier currently intercepts any URLs of the form "http://.../?ac". Other URLs are handled by the default http carrier.
Custom content
If you do succumb to the temptation to make a mini-webserver, YARP >= 2.3.15 will help you a little. Requests that don't match the patterns above are passed on to the port in bottle-compatible format; you may simply reply to them to generate a custom webpage. See the example web/web_test.cpp. Be aware that this is a new feature of YARP that is not yet nailed down, so you may need to change your code when using the next version of YARP.
public:
return "\n\
body { background: black; color: white; } \n\
h1 { font-size: 300%; color: yellow; } \n\
div { padding-bottom: 10px; } \n\
";
}
if (!request.
read(in))
return false;
if (out==
NULL)
return true;
if (code=="css") {
return response.
write(*out);
}
std::string prefix = "<html>\n<head>\n<title>YARP web test</title>\n";
prefix += "<link href=\"/css\" media=\"screen\" rel=\"stylesheet\" type=\"text/css\" />\n";
prefix += "</head>\n<body>\n";
if (code=="push") {
prefix += "<h1>Potato count</h1>\n";
prefix += "<div>(<a href='/test'>back</a>)</div>\n";
return response.
write(*out);
}
std::string
postfix =
"</body>\n</html>";
std::string txt = prefix;
txt += std::string("<h1>") + code + "</h1>\n";
txt += "<div>Is this working for you? <a href='/yes'>yes</a> <a href='/no'>no</a></div>\n";
if (!request.
check(
"day")) {
txt += "<div>By the way, what day is it?</div>\n<form><input type='text' id='day' name='day' value='Sunday' /><input type='submit' value='tell me' /></form>\n";
} else {
txt += std::string(
"<div>So today is ") + request.
find(
"day").
asString() +
", is it? Hmm. I don't think I'm going to bother remembering that.</div>\n";
}
txt += "<div><a href='/push'>How many potatoes?</a> (streaming example)</div>\n";
return response.
write(*out);
}
};
int main(
int argc,
char *argv[]) {
std::string name = options.
check(
"name",
Value(
"/web")).asString();
int port_number = options.
check(
"p",
Value(0)).asInt32();
if (port_number!=0) {
contact.setSocket("", "", port_number);
}
int at = 0;
while (true) {
if (at%10==0) {
printf(
"Server running, count at %d, visit: http://%s:%d/test\n",
at,
contact.getHost().c_str(),
contact.getPort());
}
std::string
div = std::string(
"<div>")+
ss.str()+
" potatoes</div>";
at++;
Time::delay(1);
}
return 0;
}
A simple collection of objects that can be described and transmitted in a portable way.
bool read(ConnectionReader &reader) override
Set the bottle's value based on input from a network connection.
Value & get(size_type index) const
Reads a Value v from a certain part of the list.
bool check(const std::string &key) const override
Check if there exists a property of the given name.
bool write(ConnectionWriter &writer) const override
Output a representation of the bottle to a network connection.
void addInt32(std::int32_t x)
Places a 32-bit integer in the bottle, at the end of the list.
void addString(const char *str)
Places a string in the bottle, at the end of the list.
std::string toString() const override
Gives a human-readable textual representation of the bottle.
Value & find(const std::string &key) const override
Gets a value corresponding to a given keyword.
A mini-server for performing network communication in the background.
Contact where() const override
Returns information about how this port can be reached.
void setReader(PortReader &reader) override
Set an external reader for port data.
bool open(const std::string &name) override
Start port operation, with a specific name, with automatically-chosen network parameters.
void write(bool forceStrict=false)
Write the current object being returned by BufferedPort::prepare.
An interface for reading from a network connection.
virtual ConnectionWriter * getWriter()=0
Gets a way to reply to the message, if possible.
An interface for writing to a network connection.
Utilities for manipulating the YARP network, including initialization and shutdown.
Interface implemented by all objects that can read themselves from the network, such as Bottle object...
A mini-server for network communication.
A class for storing options and configuration information.
bool check(const std::string &key) const override
Check if there exists a property of the given name.
void fromCommand(int argc, char *argv[], bool skipFirst=true, bool wipe=true)
Interprets a list of command arguments as a list of properties.
A single value (typically within a Bottle).
virtual std::string asString() const
Get string value.
An interface to the operating system, including Port based communication.
The main, catch-all namespace for YARP.