#include <yarp/math/Vec2D.h>
#include <yarp/os/ConnectionReader.h>
#include <yarp/os/ConnectionWriter.h>
#include <yarp/os/LogComponent.h>
#include <yarp/math/Math.h>
#include <sstream>
#include <cmath>
#include <cstdio>
#include <yarp/os/NetInt32.h>
Go to the source code of this file.
Classes | |
class | Vec2DPortContentHeader |
Namespaces | |
namespace | yarp |
The main, catch-all namespace for YARP. | |
namespace | yarp::math |
template yarp::math::Vec2D< double > operator* | ( | const yarp::sig::Matrix & | lhs, |
yarp::math::Vec2D< double > | rhs | ||
) |
template yarp::math::Vec2D< int > operator* | ( | const yarp::sig::Matrix & | lhs, |
yarp::math::Vec2D< int > | rhs | ||
) |
yarp::math::Vec2D< T > operator* | ( | const yarp::sig::Matrix & | lhs, |
yarp::math::Vec2D< T > | rhs | ||
) |
template yarp::math::Vec2D< double > operator+ | ( | yarp::math::Vec2D< double > | lhs, |
const yarp::math::Vec2D< double > & | rhs | ||
) |
template yarp::math::Vec2D< int > operator+ | ( | yarp::math::Vec2D< int > | lhs, |
const yarp::math::Vec2D< int > & | rhs | ||
) |
yarp::math::Vec2D< T > operator+ | ( | yarp::math::Vec2D< T > | lhs, |
const yarp::math::Vec2D< T > & | rhs | ||
) |
template yarp::math::Vec2D< double > operator- | ( | yarp::math::Vec2D< double > | lhs, |
const yarp::math::Vec2D< double > & | rhs | ||
) |
template yarp::math::Vec2D< int > operator- | ( | yarp::math::Vec2D< int > | lhs, |
const yarp::math::Vec2D< int > & | rhs | ||
) |
yarp::math::Vec2D< T > operator- | ( | yarp::math::Vec2D< T > | lhs, |
const yarp::math::Vec2D< T > & | rhs | ||
) |