39 int index =
arrows.indexOf(arrow);
69 qreal xV = gridSize/2 + floor(pointP.x()/gridSize)*gridSize;
70 qreal yV = gridSize/2 + floor(pointP.y()/gridSize)*gridSize;
BuilderItem * startItem() const
BuilderItem * endItem() const
ItemSignalHandler * sigHandler
void removeArrow(Arrow *arrow)
QPointF computeTopLeftGridPoint(const QPointF &pointP)
bool arrowAlreadyPresent(BuilderItem *endItem)
QPointF getStartingPoint()
bool allowInputConnections()
void snapToGrid(bool snap)
QList< QAction * > getActions()
void addArrow(Arrow *arrow)
QList< Arrow * > * getArrows()
bool allowOutputConnections()
ItemSignalHandler * signalHandler()
void setActions(QList< QAction * >)
QList< QAction * > actions