15#ifndef YARP_ROSMSG_geometry_msgs_Vector3Stamped_h
16#define YARP_ROSMSG_geometry_msgs_Vector3Stamped_h
141 static constexpr const char*
typeName =
"geometry_msgs/Vector3Stamped";
144 static constexpr const char*
typeChecksum =
"7b324c7325e683bf02a9b14b01090ec7";
148# This represents a Vector3 with reference coordinate frame and timestamp\n\
152================================================================================\n\
153MSG: std_msgs/Header\n\
154# Standard metadata for higher-level stamped data types.\n\
155# This is generally used to communicate timestamped data \n\
156# in a particular coordinate frame.\n\
158# sequence ID: consecutively increasing ID \n\
160#Two-integer timestamp that is expressed as:\n\
161# * stamp.sec: seconds (stamp_secs) since epoch (in Python the variable is called 'secs')\n\
162# * stamp.nsec: nanoseconds since stamp_secs (in Python the variable is called 'nsecs')\n\
163# time-handling sugar is provided by the client library\n\
165#Frame this data is associated with\n\
170================================================================================\n\
171MSG: geometry_msgs/Vector3\n\
172# This represents a vector in free space. \n\
173# It is only meant to represent a direction. Therefore, it does not\n\
174# make sense to apply a translation to it (e.g., when applying a \n\
175# generic rigid transformation to a Vector3, tf2 will only apply the\n\
176# rotation). If you want your data to be translatable too, use the\n\
177# geometry_msgs/Point message instead.\n\
An interface for reading from a network connection.
virtual bool isBareMode() const =0
Check if the connection is bare mode.
virtual bool convertTextMode()=0
Reads in a standard description in text mode, and converts it to a standard description in binary.
virtual bool isError() const =0
An interface for writing to a network connection.
virtual bool isError() const =0
virtual bool isBareMode() const =0
Check if the connection is bare mode.
virtual bool convertTextMode()=0
Converts a standard description in binary into a textual description, if the connection is in text-mo...
virtual void appendInt32(std::int32_t data)=0
Send a representation of a 32-bit integer to the network connection.
static Type byName(const char *name)
Type & addProperty(const char *key, const Value &val)
A single value (typically within a Bottle).
A "tamed" Portable, that promises to serialize itself in an IDL-friendly way.
virtual bool read(yarp::os::idl::WireReader &reader)
virtual bool write(const yarp::os::idl::WireWriter &writer) const
IDL-friendly connection reader.
static constexpr const char * typeChecksum
yarp::os::idl::BareStyle< yarp::rosmsg::geometry_msgs::Vector3Stamped > rosStyle
bool write(yarp::os::ConnectionWriter &connection) const override
Write this object to a network connection.
static constexpr const char * typeText
bool writeBottle(yarp::os::ConnectionWriter &connection) const override
bool writeBare(yarp::os::ConnectionWriter &connection) const override
bool read(yarp::os::ConnectionReader &connection) override
Read this object from a network connection.
bool readBare(yarp::os::ConnectionReader &connection) override
yarp::rosmsg::std_msgs::Header header
yarp::os::idl::BottleStyle< yarp::rosmsg::geometry_msgs::Vector3Stamped > bottleStyle
yarp::os::Type getType() const override
bool readBottle(yarp::os::ConnectionReader &connection) override
static constexpr const char * typeName
yarp::rosmsg::geometry_msgs::Vector3 vector
bool read(yarp::os::ConnectionReader &connection) override
Read this object from a network connection.
bool write(yarp::os::ConnectionWriter &connection) const override
Write this object to a network connection.
The main, catch-all namespace for YARP.