YARP
Yet Another Robot Platform
InteractiveMarkerInit.h
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1/*
2 * SPDX-FileCopyrightText: 2006-2021 Istituto Italiano di Tecnologia (IIT)
3 * SPDX-License-Identifier: BSD-3-Clause
4 */
5
6// This is an automatically generated file.
7
8// Generated from the following "visualization_msgs/InteractiveMarkerInit" msg definition:
9// # Identifying string. Must be unique in the topic namespace
10// # that this server works on.
11// string server_id
12//
13// # Sequence number.
14// # The client will use this to detect if it has missed a subsequent
15// # update. Every update message will have the same sequence number as
16// # an init message. Clients will likely want to unsubscribe from the
17// # init topic after a successful initialization to avoid receiving
18// # duplicate data.
19// uint64 seq_num
20//
21// # All markers.
22// InteractiveMarker[] markers
23// Instances of this class can be read and written with YARP ports,
24// using a ROS-compatible format.
25
26#ifndef YARP_ROSMSG_visualization_msgs_InteractiveMarkerInit_h
27#define YARP_ROSMSG_visualization_msgs_InteractiveMarkerInit_h
28
29#include <yarp/os/Wire.h>
30#include <yarp/os/Type.h>
32#include <string>
33#include <vector>
35
36namespace yarp {
37namespace rosmsg {
38namespace visualization_msgs {
39
41{
42public:
43 std::string server_id;
44 std::uint64_t seq_num;
45 std::vector<yarp::rosmsg::visualization_msgs::InteractiveMarker> markers;
46
48 server_id(""),
49 seq_num(0),
50 markers()
51 {
52 }
53
54 void clear()
55 {
56 // *** server_id ***
57 server_id = "";
58
59 // *** seq_num ***
60 seq_num = 0;
61
62 // *** markers ***
63 markers.clear();
64 }
65
66 bool readBare(yarp::os::ConnectionReader& connection) override
67 {
68 // *** server_id ***
69 int len = connection.expectInt32();
70 server_id.resize(len);
71 if (!connection.expectBlock((char*)server_id.c_str(), len)) {
72 return false;
73 }
74
75 // *** seq_num ***
76 seq_num = connection.expectInt64();
77
78 // *** markers ***
79 len = connection.expectInt32();
80 markers.resize(len);
81 for (int i=0; i<len; i++) {
82 if (!markers[i].read(connection)) {
83 return false;
84 }
85 }
86
87 return !connection.isError();
88 }
89
90 bool readBottle(yarp::os::ConnectionReader& connection) override
91 {
92 connection.convertTextMode();
93 yarp::os::idl::WireReader reader(connection);
94 if (!reader.readListHeader(3)) {
95 return false;
96 }
97
98 // *** server_id ***
99 if (!reader.readString(server_id)) {
100 return false;
101 }
102
103 // *** seq_num ***
104 seq_num = reader.expectInt64();
105
106 // *** markers ***
107 if (connection.expectInt32() != BOTTLE_TAG_LIST) {
108 return false;
109 }
110 int len = connection.expectInt32();
111 markers.resize(len);
112 for (int i=0; i<len; i++) {
113 if (!markers[i].read(connection)) {
114 return false;
115 }
116 }
117
118 return !connection.isError();
119 }
120
122 bool read(yarp::os::ConnectionReader& connection) override
123 {
124 return (connection.isBareMode() ? readBare(connection)
125 : readBottle(connection));
126 }
127
128 bool writeBare(yarp::os::ConnectionWriter& connection) const override
129 {
130 // *** server_id ***
131 connection.appendInt32(server_id.length());
132 connection.appendExternalBlock((char*)server_id.c_str(), server_id.length());
133
134 // *** seq_num ***
135 connection.appendInt64(seq_num);
136
137 // *** markers ***
138 connection.appendInt32(markers.size());
139 for (size_t i=0; i<markers.size(); i++) {
140 if (!markers[i].write(connection)) {
141 return false;
142 }
143 }
144
145 return !connection.isError();
146 }
147
148 bool writeBottle(yarp::os::ConnectionWriter& connection) const override
149 {
150 connection.appendInt32(BOTTLE_TAG_LIST);
151 connection.appendInt32(3);
152
153 // *** server_id ***
154 connection.appendInt32(BOTTLE_TAG_STRING);
155 connection.appendInt32(server_id.length());
156 connection.appendExternalBlock((char*)server_id.c_str(), server_id.length());
157
158 // *** seq_num ***
159 connection.appendInt32(BOTTLE_TAG_INT64);
160 connection.appendInt64(seq_num);
161
162 // *** markers ***
163 connection.appendInt32(BOTTLE_TAG_LIST);
164 connection.appendInt32(markers.size());
165 for (size_t i=0; i<markers.size(); i++) {
166 if (!markers[i].write(connection)) {
167 return false;
168 }
169 }
170
171 connection.convertTextMode();
172 return !connection.isError();
173 }
174
176 bool write(yarp::os::ConnectionWriter& connection) const override
177 {
178 return (connection.isBareMode() ? writeBare(connection)
179 : writeBottle(connection));
180 }
181
182 // This class will serialize ROS style or YARP style depending on protocol.
183 // If you need to force a serialization style, use one of these classes:
186
187 // The name for this message, ROS will need this
188 static constexpr const char* typeName = "visualization_msgs/InteractiveMarkerInit";
189
190 // The checksum for this message, ROS will need this
191 static constexpr const char* typeChecksum = "d5f2c5045a72456d228676ab91048734";
192
193 // The source text for this message, ROS will need this
194 static constexpr const char* typeText = "\
195# Identifying string. Must be unique in the topic namespace\n\
196# that this server works on.\n\
197string server_id\n\
198\n\
199# Sequence number.\n\
200# The client will use this to detect if it has missed a subsequent\n\
201# update. Every update message will have the same sequence number as\n\
202# an init message. Clients will likely want to unsubscribe from the\n\
203# init topic after a successful initialization to avoid receiving\n\
204# duplicate data.\n\
205uint64 seq_num\n\
206\n\
207# All markers.\n\
208InteractiveMarker[] markers\n\
209\n\
210================================================================================\n\
211MSG: visualization_msgs/InteractiveMarker\n\
212# Time/frame info.\n\
213# If header.time is set to 0, the marker will be retransformed into\n\
214# its frame on each timestep. You will receive the pose feedback\n\
215# in the same frame.\n\
216# Otherwise, you might receive feedback in a different frame.\n\
217# For rviz, this will be the current 'fixed frame' set by the user.\n\
218Header header\n\
219\n\
220# Initial pose. Also, defines the pivot point for rotations.\n\
221geometry_msgs/Pose pose\n\
222\n\
223# Identifying string. Must be globally unique in\n\
224# the topic that this message is sent through.\n\
225string name\n\
226\n\
227# Short description (< 40 characters).\n\
228string description\n\
229\n\
230# Scale to be used for default controls (default=1).\n\
231float32 scale\n\
232\n\
233# All menu and submenu entries associated with this marker.\n\
234MenuEntry[] menu_entries\n\
235\n\
236# List of controls displayed for this marker.\n\
237InteractiveMarkerControl[] controls\n\
238\n\
239================================================================================\n\
240MSG: std_msgs/Header\n\
241# Standard metadata for higher-level stamped data types.\n\
242# This is generally used to communicate timestamped data \n\
243# in a particular coordinate frame.\n\
244# \n\
245# sequence ID: consecutively increasing ID \n\
246uint32 seq\n\
247#Two-integer timestamp that is expressed as:\n\
248# * stamp.sec: seconds (stamp_secs) since epoch (in Python the variable is called 'secs')\n\
249# * stamp.nsec: nanoseconds since stamp_secs (in Python the variable is called 'nsecs')\n\
250# time-handling sugar is provided by the client library\n\
251time stamp\n\
252#Frame this data is associated with\n\
253# 0: no frame\n\
254# 1: global frame\n\
255string frame_id\n\
256\n\
257================================================================================\n\
258MSG: geometry_msgs/Pose\n\
259# A representation of pose in free space, composed of position and orientation. \n\
260Point position\n\
261Quaternion orientation\n\
262\n\
263================================================================================\n\
264MSG: geometry_msgs/Point\n\
265# This contains the position of a point in free space\n\
266float64 x\n\
267float64 y\n\
268float64 z\n\
269\n\
270================================================================================\n\
271MSG: geometry_msgs/Quaternion\n\
272# This represents an orientation in free space in quaternion form.\n\
273\n\
274float64 x\n\
275float64 y\n\
276float64 z\n\
277float64 w\n\
278\n\
279================================================================================\n\
280MSG: visualization_msgs/MenuEntry\n\
281# MenuEntry message.\n\
282\n\
283# Each InteractiveMarker message has an array of MenuEntry messages.\n\
284# A collection of MenuEntries together describe a\n\
285# menu/submenu/subsubmenu/etc tree, though they are stored in a flat\n\
286# array. The tree structure is represented by giving each menu entry\n\
287# an ID number and a \"parent_id\" field. Top-level entries are the\n\
288# ones with parent_id = 0. Menu entries are ordered within their\n\
289# level the same way they are ordered in the containing array. Parent\n\
290# entries must appear before their children.\n\
291\n\
292# Example:\n\
293# - id = 3\n\
294# parent_id = 0\n\
295# title = \"fun\"\n\
296# - id = 2\n\
297# parent_id = 0\n\
298# title = \"robot\"\n\
299# - id = 4\n\
300# parent_id = 2\n\
301# title = \"pr2\"\n\
302# - id = 5\n\
303# parent_id = 2\n\
304# title = \"turtle\"\n\
305#\n\
306# Gives a menu tree like this:\n\
307# - fun\n\
308# - robot\n\
309# - pr2\n\
310# - turtle\n\
311\n\
312# ID is a number for each menu entry. Must be unique within the\n\
313# control, and should never be 0.\n\
314uint32 id\n\
315\n\
316# ID of the parent of this menu entry, if it is a submenu. If this\n\
317# menu entry is a top-level entry, set parent_id to 0.\n\
318uint32 parent_id\n\
319\n\
320# menu / entry title\n\
321string title\n\
322\n\
323# Arguments to command indicated by command_type (below)\n\
324string command\n\
325\n\
326# Command_type stores the type of response desired when this menu\n\
327# entry is clicked.\n\
328# FEEDBACK: send an InteractiveMarkerFeedback message with menu_entry_id set to this entry's id.\n\
329# ROSRUN: execute \"rosrun\" with arguments given in the command field (above).\n\
330# ROSLAUNCH: execute \"roslaunch\" with arguments given in the command field (above).\n\
331uint8 FEEDBACK=0\n\
332uint8 ROSRUN=1\n\
333uint8 ROSLAUNCH=2\n\
334uint8 command_type\n\
335\n\
336================================================================================\n\
337MSG: visualization_msgs/InteractiveMarkerControl\n\
338# Represents a control that is to be displayed together with an interactive marker\n\
339\n\
340# Identifying string for this control.\n\
341# You need to assign a unique value to this to receive feedback from the GUI\n\
342# on what actions the user performs on this control (e.g. a button click).\n\
343string name\n\
344\n\
345\n\
346# Defines the local coordinate frame (relative to the pose of the parent\n\
347# interactive marker) in which is being rotated and translated.\n\
348# Default: Identity\n\
349geometry_msgs/Quaternion orientation\n\
350\n\
351\n\
352# Orientation mode: controls how orientation changes.\n\
353# INHERIT: Follow orientation of interactive marker\n\
354# FIXED: Keep orientation fixed at initial state\n\
355# VIEW_FACING: Align y-z plane with screen (x: forward, y:left, z:up).\n\
356uint8 INHERIT = 0 \n\
357uint8 FIXED = 1\n\
358uint8 VIEW_FACING = 2\n\
359\n\
360uint8 orientation_mode\n\
361\n\
362# Interaction mode for this control\n\
363# \n\
364# NONE: This control is only meant for visualization; no context menu.\n\
365# MENU: Like NONE, but right-click menu is active.\n\
366# BUTTON: Element can be left-clicked.\n\
367# MOVE_AXIS: Translate along local x-axis.\n\
368# MOVE_PLANE: Translate in local y-z plane.\n\
369# ROTATE_AXIS: Rotate around local x-axis.\n\
370# MOVE_ROTATE: Combines MOVE_PLANE and ROTATE_AXIS.\n\
371uint8 NONE = 0 \n\
372uint8 MENU = 1\n\
373uint8 BUTTON = 2\n\
374uint8 MOVE_AXIS = 3 \n\
375uint8 MOVE_PLANE = 4\n\
376uint8 ROTATE_AXIS = 5\n\
377uint8 MOVE_ROTATE = 6\n\
378# \"3D\" interaction modes work with the mouse+SHIFT+CTRL or with 3D cursors.\n\
379# MOVE_3D: Translate freely in 3D space.\n\
380# ROTATE_3D: Rotate freely in 3D space about the origin of parent frame.\n\
381# MOVE_ROTATE_3D: Full 6-DOF freedom of translation and rotation about the cursor origin.\n\
382uint8 MOVE_3D = 7\n\
383uint8 ROTATE_3D = 8\n\
384uint8 MOVE_ROTATE_3D = 9\n\
385\n\
386uint8 interaction_mode\n\
387\n\
388\n\
389# If true, the contained markers will also be visible\n\
390# when the gui is not in interactive mode.\n\
391bool always_visible\n\
392\n\
393\n\
394# Markers to be displayed as custom visual representation.\n\
395# Leave this empty to use the default control handles.\n\
396#\n\
397# Note: \n\
398# - The markers can be defined in an arbitrary coordinate frame,\n\
399# but will be transformed into the local frame of the interactive marker.\n\
400# - If the header of a marker is empty, its pose will be interpreted as \n\
401# relative to the pose of the parent interactive marker.\n\
402Marker[] markers\n\
403\n\
404\n\
405# In VIEW_FACING mode, set this to true if you don't want the markers\n\
406# to be aligned with the camera view point. The markers will show up\n\
407# as in INHERIT mode.\n\
408bool independent_marker_orientation\n\
409\n\
410\n\
411# Short description (< 40 characters) of what this control does,\n\
412# e.g. \"Move the robot\". \n\
413# Default: A generic description based on the interaction mode\n\
414string description\n\
415\n\
416================================================================================\n\
417MSG: visualization_msgs/Marker\n\
418# See http://www.ros.org/wiki/rviz/DisplayTypes/Marker and http://www.ros.org/wiki/rviz/Tutorials/Markers%3A%20Basic%20Shapes for more information on using this message with rviz\n\
419\n\
420uint8 ARROW=0\n\
421uint8 CUBE=1\n\
422uint8 SPHERE=2\n\
423uint8 CYLINDER=3\n\
424uint8 LINE_STRIP=4\n\
425uint8 LINE_LIST=5\n\
426uint8 CUBE_LIST=6\n\
427uint8 SPHERE_LIST=7\n\
428uint8 POINTS=8\n\
429uint8 TEXT_VIEW_FACING=9\n\
430uint8 MESH_RESOURCE=10\n\
431uint8 TRIANGLE_LIST=11\n\
432\n\
433uint8 ADD=0\n\
434uint8 MODIFY=0\n\
435uint8 DELETE=2\n\
436uint8 DELETEALL=3\n\
437\n\
438Header header # header for time/frame information\n\
439string ns # Namespace to place this object in... used in conjunction with id to create a unique name for the object\n\
440int32 id # object ID useful in conjunction with the namespace for manipulating and deleting the object later\n\
441int32 type # Type of object\n\
442int32 action # 0 add/modify an object, 1 (deprecated), 2 deletes an object, 3 deletes all objects\n\
443geometry_msgs/Pose pose # Pose of the object\n\
444geometry_msgs/Vector3 scale # Scale of the object 1,1,1 means default (usually 1 meter square)\n\
445std_msgs/ColorRGBA color # Color [0.0-1.0]\n\
446duration lifetime # How long the object should last before being automatically deleted. 0 means forever\n\
447bool frame_locked # If this marker should be frame-locked, i.e. retransformed into its frame every timestep\n\
448\n\
449#Only used if the type specified has some use for them (eg. POINTS, LINE_STRIP, ...)\n\
450geometry_msgs/Point[] points\n\
451#Only used if the type specified has some use for them (eg. POINTS, LINE_STRIP, ...)\n\
452#number of colors must either be 0 or equal to the number of points\n\
453#NOTE: alpha is not yet used\n\
454std_msgs/ColorRGBA[] colors\n\
455\n\
456# NOTE: only used for text markers\n\
457string text\n\
458\n\
459# NOTE: only used for MESH_RESOURCE markers\n\
460string mesh_resource\n\
461bool mesh_use_embedded_materials\n\
462\n\
463================================================================================\n\
464MSG: geometry_msgs/Vector3\n\
465# This represents a vector in free space. \n\
466# It is only meant to represent a direction. Therefore, it does not\n\
467# make sense to apply a translation to it (e.g., when applying a \n\
468# generic rigid transformation to a Vector3, tf2 will only apply the\n\
469# rotation). If you want your data to be translatable too, use the\n\
470# geometry_msgs/Point message instead.\n\
471\n\
472float64 x\n\
473float64 y\n\
474float64 z\n\
475================================================================================\n\
476MSG: std_msgs/ColorRGBA\n\
477float32 r\n\
478float32 g\n\
479float32 b\n\
480float32 a\n\
481";
482
483 yarp::os::Type getType() const override
484 {
487 typ.addProperty("message_definition", yarp::os::Value(typeText));
488 return typ;
489 }
490};
491
492} // namespace visualization_msgs
493} // namespace rosmsg
494} // namespace yarp
495
496#endif // YARP_ROSMSG_visualization_msgs_InteractiveMarkerInit_h
#define BOTTLE_TAG_INT64
Definition: Bottle.h:22
#define BOTTLE_TAG_STRING
Definition: Bottle.h:26
#define BOTTLE_TAG_LIST
Definition: Bottle.h:28
An interface for reading from a network connection.
virtual bool expectBlock(char *data, size_t len)=0
Read a block of data from the network connection.
virtual bool isBareMode() const =0
Check if the connection is bare mode.
virtual std::int32_t expectInt32()=0
Read a 32-bit integer from the network connection.
virtual bool convertTextMode()=0
Reads in a standard description in text mode, and converts it to a standard description in binary.
virtual std::int64_t expectInt64()=0
Read a 64-bit integer from the network connection.
virtual bool isError() const =0
An interface for writing to a network connection.
virtual bool isError() const =0
virtual void appendInt64(std::int64_t data)=0
Send a representation of a 64-bit integer to the network connection.
virtual bool isBareMode() const =0
Check if the connection is bare mode.
virtual void appendExternalBlock(const char *data, size_t len)=0
Send a block of data to the network connection, without making a copy.
virtual bool convertTextMode()=0
Converts a standard description in binary into a textual description, if the connection is in text-mo...
virtual void appendInt32(std::int32_t data)=0
Send a representation of a 32-bit integer to the network connection.
static Type byName(const char *name)
Definition: Type.cpp:171
Type & addProperty(const char *key, const Value &val)
Definition: Type.cpp:134
A single value (typically within a Bottle).
Definition: Value.h:43
A "tamed" Portable, that promises to serialize itself in an IDL-friendly way.
Definition: WirePortable.h:21
virtual bool read(yarp::os::idl::WireReader &reader)
virtual bool write(const yarp::os::idl::WireWriter &writer) const
IDL-friendly connection reader.
Definition: WireReader.h:27
bool readString(std::string &str, bool *is_vocab=nullptr)
Definition: WireReader.cpp:376
std::int64_t expectInt64()
Definition: WireReader.h:96
bool writeBare(yarp::os::ConnectionWriter &connection) const override
bool write(yarp::os::ConnectionWriter &connection) const override
Write this object to a network connection.
bool readBare(yarp::os::ConnectionReader &connection) override
bool read(yarp::os::ConnectionReader &connection) override
Read this object from a network connection.
yarp::os::idl::BareStyle< yarp::rosmsg::visualization_msgs::InteractiveMarkerInit > rosStyle
bool readBottle(yarp::os::ConnectionReader &connection) override
yarp::os::idl::BottleStyle< yarp::rosmsg::visualization_msgs::InteractiveMarkerInit > bottleStyle
bool writeBottle(yarp::os::ConnectionWriter &connection) const override
std::vector< yarp::rosmsg::visualization_msgs::InteractiveMarker > markers
The main, catch-all namespace for YARP.
Definition: dirs.h:16