30 if (!portable.
write(writer)) {
An interface for writing to a network connection.
static ConnectionWriter * createBufferedConnectionWriter()
Create a connection writer implementation that stores to a buffer which can be read later using getBu...
static bool writeToStream(PortWriter &portable, OutputStream &os)
virtual ~ConnectionWriter()
Destructor.
virtual bool isNull() const
Simple specification of the minimum functions needed from output streams.
virtual bool isOk() const =0
Check if the stream is ok or in an error state.
Interface implemented by all objects that can write themselves to the network, such as Bottle objects...
virtual bool write(ConnectionWriter &writer) const =0
Write this object to a network connection.
A helper for creating cached object descriptions.
bool write(ConnectionWriter &connection) const override
Write this object to a network connection.
The components from which ports and connections are built.
An interface to the operating system, including Port based communication.